Border map1Border = randomBorder(0, useRoi ? MAX_VALUE : 0);
randomSubMat(map1, map1_roi, dstROISize, map1Border, map1Type, -mapMaxValue, mapMaxValue);
Border map1Border = randomBorder(0, useRoi ? MAX_VALUE : 0);
randomSubMat(map1, map1_roi, dstROISize, map1Border, map1Type, -mapMaxValue, mapMaxValue);