addChild(new ShaderHelperInvocationTests (m_context));
addChild(new ShaderLibraryTest (m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
addChild(new ShaderLibraryTest (m_context, "uniform_block", "Uniform block tests"));
addChild(new ShaderHelperInvocationTests (m_context));
addChild(new ShaderLibraryTest (m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
addChild(new ShaderLibraryTest (m_context, "uniform_block", "Uniform block tests"));