+decode_MI_SET_CONTEXT(struct drm_intel_decode *ctx)
+{
+ uint32_t data = ctx->data[1];
+ if (ctx->gen > 7)
+ return 1;
+
+ instr_out(ctx, 0, "MI_SET_CONTEXT\n");
+ instr_out(ctx, 1, "gtt offset = 0x%x%s%s\n",
+ data & ~0xfff,
+ data & (1<<1)? ", Force Restore": "",
+ data & (1<<0)? ", Restore Inhibit": "");
+
+ return 2;
+}
+
+static int
+decode_MI_WAIT_FOR_EVENT(struct drm_intel_decode *ctx)
+{
+ const char *cc_wait;
+ int cc_shift = 0;
+ uint32_t data = ctx->data[0];
+
+ if (ctx->gen <= 5)
+ cc_shift = 9;
+ else
+ cc_shift = 16;
+
+ switch ((data >> cc_shift) & 0x1f) {
+ case 1:
+ cc_wait = ", cc wait 1";
+ break;
+ case 2:
+ cc_wait = ", cc wait 2";
+ break;
+ case 3:
+ cc_wait = ", cc wait 3";
+ break;
+ case 4:
+ cc_wait = ", cc wait 4";
+ break;
+ case 5:
+ cc_wait = ", cc wait 4";
+ break;
+ default:
+ cc_wait = "";
+ break;
+ }
+
+ if (ctx->gen <= 5) {
+ instr_out(ctx, 0, "MI_WAIT_FOR_EVENT%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ data & (1<<18)? ", pipe B start vblank wait": "",
+ data & (1<<17)? ", pipe A start vblank wait": "",
+ data & (1<<16)? ", overlay flip pending wait": "",
+ data & (1<<14)? ", pipe B hblank wait": "",
+ data & (1<<13)? ", pipe A hblank wait": "",
+ cc_wait,
+ data & (1<<8)? ", plane C pending flip wait": "",
+ data & (1<<7)? ", pipe B vblank wait": "",
+ data & (1<<6)? ", plane B pending flip wait": "",
+ data & (1<<5)? ", pipe B scan line wait": "",
+ data & (1<<4)? ", fbc idle wait": "",
+ data & (1<<3)? ", pipe A vblank wait": "",
+ data & (1<<2)? ", plane A pending flip wait": "",
+ data & (1<<1)? ", plane A scan line wait": "");
+ } else {
+ instr_out(ctx, 0, "MI_WAIT_FOR_EVENT%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ data & (1<<20)? ", sprite C pending flip wait": "", /* ivb */
+ cc_wait,
+ data & (1<<13)? ", pipe B hblank wait": "",
+ data & (1<<11)? ", pipe B vblank wait": "",
+ data & (1<<10)? ", sprite B pending flip wait": "",
+ data & (1<<9)? ", plane B pending flip wait": "",
+ data & (1<<8)? ", plane B scan line wait": "",
+ data & (1<<5)? ", pipe A hblank wait": "",
+ data & (1<<3)? ", pipe A vblank wait": "",
+ data & (1<<2)? ", sprite A pending flip wait": "",
+ data & (1<<1)? ", plane A pending flip wait": "",
+ data & (1<<0)? ", plane A scan line wait": "");
+ }
+
+ return 1;
+}
+
+static int