GlslangResult result;
// Compile each input shader file.
std::vector<std::unique_ptr<glslang::TShader>> shaders;
for (size_t i = 0; i < fileCount; ++i) {
std::string contents;
GlslangResult result;
// Compile each input shader file.
std::vector<std::unique_ptr<glslang::TShader>> shaders;
for (size_t i = 0; i < fileCount; ++i) {
std::string contents;