+ /**
+ * GSocketClient::event:
+ * @client: the #GSocketClient
+ * @event: the event that is occurring
+ * @connectable: the #GSocketConnectable that @event is occurring on
+ * @connection: the current representation of the connection
+ *
+ * Emitted when @client's activity on @connectable changes state.
+ * Among other things, this can be used to provide progress
+ * information about a network connection in the UI. The meanings of
+ * the different @event values are as follows:
+ *
+ * - %G_SOCKET_CLIENT_RESOLVING: @client is about to look up @connectable
+ * in DNS. @connection will be %NULL.
+ *
+ * - %G_SOCKET_CLIENT_RESOLVED: @client has successfully resolved
+ * @connectable in DNS. @connection will be %NULL.
+ *
+ * - %G_SOCKET_CLIENT_CONNECTING: @client is about to make a connection
+ * to a remote host; either a proxy server or the destination server
+ * itself. @connection is the #GSocketConnection, which is not yet
+ * connected. Since GLib 2.40, you can access the remote
+ * address via g_socket_connection_get_remote_address().
+ *
+ * - %G_SOCKET_CLIENT_CONNECTED: @client has successfully connected
+ * to a remote host. @connection is the connected #GSocketConnection.
+ *
+ * - %G_SOCKET_CLIENT_PROXY_NEGOTIATING: @client is about to negotiate
+ * with a proxy to get it to connect to @connectable. @connection is
+ * the #GSocketConnection to the proxy server.
+ *
+ * - %G_SOCKET_CLIENT_PROXY_NEGOTIATED: @client has negotiated a
+ * connection to @connectable through a proxy server. @connection is
+ * the stream returned from g_proxy_connect(), which may or may not
+ * be a #GSocketConnection.
+ *
+ * - %G_SOCKET_CLIENT_TLS_HANDSHAKING: @client is about to begin a TLS
+ * handshake. @connection is a #GTlsClientConnection.
+ *
+ * - %G_SOCKET_CLIENT_TLS_HANDSHAKED: @client has successfully completed
+ * the TLS handshake. @connection is a #GTlsClientConnection.
+ *
+ * - %G_SOCKET_CLIENT_COMPLETE: @client has either successfully connected
+ * to @connectable (in which case @connection is the #GSocketConnection
+ * that it will be returning to the caller) or has failed (in which
+ * case @connection is %NULL and the client is about to return an error).
+ *
+ * Each event except %G_SOCKET_CLIENT_COMPLETE may be emitted
+ * multiple times (or not at all) for a given connectable (in
+ * particular, if @client ends up attempting to connect to more than
+ * one address). However, if @client emits the #GSocketClient::event
+ * signal at all for a given connectable, that it will always emit
+ * it with %G_SOCKET_CLIENT_COMPLETE when it is done.
+ *
+ * Note that there may be additional #GSocketClientEvent values in
+ * the future; unrecognized @event values should be ignored.
+ *
+ * Since: 2.32
+ */
+ signals[EVENT] =
+ g_signal_new (I_("event"),
+ G_TYPE_FROM_CLASS (gobject_class),
+ G_SIGNAL_RUN_LAST,
+ G_STRUCT_OFFSET (GSocketClientClass, event),
+ NULL, NULL,
+ NULL,
+ G_TYPE_NONE, 3,
+ G_TYPE_SOCKET_CLIENT_EVENT,
+ G_TYPE_SOCKET_CONNECTABLE,
+ G_TYPE_IO_STREAM);
+