+void CallLogWrapper::glSpecializeShader (glw::GLuint shader, const glw::GLchar *pEntryPoint, glw::GLuint numSpecializationConstants, const glw::GLuint *pConstantIndex, const glw::GLuint *pConstantValue)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glSpecializeShader(" << shader << ", " << getStringStr(pEntryPoint) << ", " << numSpecializationConstants << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(pConstantIndex))) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(pConstantValue))) << ");" << TestLog::EndMessage;
+ m_gl.specializeShader(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
+}
+