{ "cov-loop-increment-integer-findmsb-minus-uniform.amber", "cov-loop-increment-integer-findmsb-minus-uniform", "A fragment shader that covers specific LLVM code paths" },
{ "cov-loop-increment-integer-set-output-color-break.amber", "cov-loop-increment-integer-set-output-color-break", "A fragment shader that covers specific LLVM code paths" },
{ "cov-loop-increment-matrix-element-break-after-first-iteration.amber", "cov-loop-increment-matrix-element-break-after-first-iteration", "A fragment shader that covers specific NIR code paths" },
{ "cov-loop-increment-or-divide-by-loop-index.amber", "cov-loop-increment-or-divide-by-loop-index", "A fragment shader that covers specific NIR code paths" },
{ "cov-loop-integer-half-minus-one.amber", "cov-loop-integer-half-minus-one", "A fragment shader that covers specific LLVM code paths" },
{ "cov-loop-iterator-plus-one-variable-outside-index-array.amber", "cov-loop-iterator-plus-one-variable-outside-index-array", "A fragment shader that covers specific LLVM code paths" },
{ "cov-loop-increment-integer-findmsb-minus-uniform.amber", "cov-loop-increment-integer-findmsb-minus-uniform", "A fragment shader that covers specific LLVM code paths" },
{ "cov-loop-increment-integer-set-output-color-break.amber", "cov-loop-increment-integer-set-output-color-break", "A fragment shader that covers specific LLVM code paths" },
{ "cov-loop-increment-matrix-element-break-after-first-iteration.amber", "cov-loop-increment-matrix-element-break-after-first-iteration", "A fragment shader that covers specific NIR code paths" },
{ "cov-loop-increment-or-divide-by-loop-index.amber", "cov-loop-increment-or-divide-by-loop-index", "A fragment shader that covers specific NIR code paths" },
{ "cov-loop-integer-half-minus-one.amber", "cov-loop-integer-half-minus-one", "A fragment shader that covers specific LLVM code paths" },
{ "cov-loop-iterator-plus-one-variable-outside-index-array.amber", "cov-loop-iterator-plus-one-variable-outside-index-array", "A fragment shader that covers specific LLVM code paths" },