addChild(new gl4cts::TextureFilterMinmax(getContext()));
addChild(new gl4cts::ShaderAtomicCounterOps(getContext()));
addChild(new gl4cts::ShaderGroupVote(getContext()));
addChild(new gl4cts::TextureFilterMinmax(getContext()));
addChild(new gl4cts::ShaderAtomicCounterOps(getContext()));
addChild(new gl4cts::ShaderGroupVote(getContext()));