-attribute mediump vec2 aPosition;
-attribute highp vec2 aTexCoord;
-varying mediump vec2 vTexCoord;
-uniform mediump mat4 uMvpMatrix;
-uniform mediump vec3 uSize;
-uniform lowp vec4 uFadeColor;
-
-void main()
-{
- mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);
- vertexPosition.xyz *= uSize;
- vertexPosition = uMvpMatrix * vertexPosition;
- vTexCoord = aTexCoord;
- gl_Position = vertexPosition;
-}
-);
+ attribute mediump vec2 aPosition;
+ attribute highp vec2 aTexCoord;
+ varying mediump vec2 vTexCoord;
+ uniform mediump mat4 uMvpMatrix;
+ uniform mediump vec3 uSize;
+ uniform lowp vec4 uFadeColor;
+
+ void main() {
+ mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);
+ vertexPosition.xyz *= uSize;
+ vertexPosition = uMvpMatrix * vertexPosition;
+ vTexCoord = aTexCoord;
+ gl_Position = vertexPosition;
+ });