mHueAngleIndex = mLabel.RegisterProperty( "hue", 0.0f );
Renderer bgRenderer = mLabel.GetRendererAt(0);
mHueAngleIndex = mLabel.RegisterProperty( "hue", 0.0f );
Renderer bgRenderer = mLabel.GetRendererAt(0);
Constraint constraint = Constraint::New<Vector4>( bgRenderer, mOverrideMixColorIndex, HSVColorConstraint(0.0f, 0.5f, 0.8f));
constraint.AddSource( Source( mLabel, mHueAngleIndex ) );
Constraint constraint = Constraint::New<Vector4>( bgRenderer, mOverrideMixColorIndex, HSVColorConstraint(0.0f, 0.5f, 0.8f));
constraint.AddSource( Source( mLabel, mHueAngleIndex ) );