- Vector2 particlePath0( movingPath[0], movingPath[1] );
- Vector2 particlePath1( movingPath[2], movingPath[3] );
- Vector2 particlePath2( movingPath[4], movingPath[5] );
- Vector2 particlePath3( movingPath[6], movingPath[7] );
- Vector2 particlePath4( movingPath[8], movingPath[9] );
- Vector2 particlePath5( movingPath[10], movingPath[11] );
-
- float particleIdx = static_cast<float>(idx/4 + 1); // count from 1
- float colorIdx = colorIndex+1.f; // count from 1
- vertices.push_back( Vertex( Vector2(-colorIdx, -particleIdx), particlePath0, particlePath1, particlePath2, particlePath3, particlePath4, particlePath5 ) );
- vertices.push_back( Vertex( Vector2(-colorIdx, particleIdx), particlePath0, particlePath1, particlePath2, particlePath3, particlePath4, particlePath5 ) );
- vertices.push_back( Vertex( Vector2( colorIdx, particleIdx), particlePath0, particlePath1, particlePath2, particlePath3, particlePath4, particlePath5 ) );
- vertices.push_back( Vertex( Vector2( colorIdx, -particleIdx), particlePath0, particlePath1, particlePath2, particlePath3, particlePath4, particlePath5 ) );
+ Vector2 particlePath0(movingPath[0], movingPath[1]);
+ Vector2 particlePath1(movingPath[2], movingPath[3]);
+ Vector2 particlePath2(movingPath[4], movingPath[5]);
+ Vector2 particlePath3(movingPath[6], movingPath[7]);
+ Vector2 particlePath4(movingPath[8], movingPath[9]);
+ Vector2 particlePath5(movingPath[10], movingPath[11]);
+
+ float particleIdx = static_cast<float>(idx / 4 + 1); // count from 1
+ float colorIdx = colorIndex + 1.f; // count from 1
+ vertices.push_back(Vertex(Vector2(-colorIdx, -particleIdx), particlePath0, particlePath1, particlePath2, particlePath3, particlePath4, particlePath5));
+ vertices.push_back(Vertex(Vector2(-colorIdx, particleIdx), particlePath0, particlePath1, particlePath2, particlePath3, particlePath4, particlePath5));
+ vertices.push_back(Vertex(Vector2(colorIdx, particleIdx), particlePath0, particlePath1, particlePath2, particlePath3, particlePath4, particlePath5));
+ vertices.push_back(Vertex(Vector2(colorIdx, -particleIdx), particlePath0, particlePath1, particlePath2, particlePath3, particlePath4, particlePath5));