Animation breakAnimation = Animation::New(duration*1.5f);
breakAnimation.AnimateTo( Property(mMeshActor, Actor::Property::SCALE), Vector3(ACTOR_SCALE,ACTOR_SCALE,ACTOR_SCALE), EaseOutSquare);
Animation breakAnimation = Animation::New(duration*1.5f);
breakAnimation.AnimateTo( Property(mMeshActor, Actor::Property::SCALE), Vector3(ACTOR_SCALE,ACTOR_SCALE,ACTOR_SCALE), EaseOutSquare);