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[Tizen] Change to use AnimatedProperty instead of name for getActor
[platform/core/uifw/dali-demo.git]
/
examples
/
scene3d
/
scene3d-example.cpp
diff --git
a/examples/scene3d/scene3d-example.cpp
b/examples/scene3d/scene3d-example.cpp
index
2c634c8
..
fa5ff00
100644
(file)
--- a/
examples/scene3d/scene3d-example.cpp
+++ b/
examples/scene3d/scene3d-example.cpp
@@
-269,8
+269,8
@@
Actor LoadScene(std::string sceneName, CameraActor camera, std::vector<Animation
\r
if(!animations->empty())
\r
{
\r
\r
if(!animations->empty())
\r
{
\r
- auto getActor = [&root](const
std::string& name
) {
\r
- return root.FindChildByName(
n
ame);
\r
+ auto getActor = [&root](const
Scene3D::Loader::AnimatedProperty& property
) {
\r
+ return root.FindChildByName(
property.mNodeN
ame);
\r
};
\r
\r
animation = (*animations)[0].ReAnimate(getActor);
\r
};
\r
\r
animation = (*animations)[0].ReAnimate(getActor);
\r