- mActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- mActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- mActor.SetProperty( Actor::Property::SIZE, Vector2( TEXTURE_WIDTH, TEXTURE_HEIGHT ) );
- mActor.RegisterProperty("uProgress", float(1.0f) );
- window.Add( mActor );
+ mActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ mActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ mActor.SetProperty(Actor::Property::SIZE, Vector2(TEXTURE_WIDTH, TEXTURE_HEIGHT));
+ mActor.RegisterProperty("uProgress", float(1.0f));
+ window.Add(mActor);