.Add( "aPosition", Property::VECTOR3 )
.Add( "aColor", Property::VECTOR3 ) );
vertexBuffer.SetData( vertices, sizeof(vertices) / sizeof(Vertex) );
.Add( "aPosition", Property::VECTOR3 )
.Add( "aColor", Property::VECTOR3 ) );
vertexBuffer.SetData( vertices, sizeof(vertices) / sizeof(Vertex) );