-namespace
-{
-// clang-format off
-
-/*
- * Vertex shader
- */
-const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
-attribute mediump vec3 aPosition;\n // DALi shader builtin
-attribute mediump vec3 aColor;\n // DALi shader builtin
-uniform mediump mat4 uMvpMatrix;\n // DALi shader builtin
-uniform mediump vec3 uSize;\n // DALi shader builtin
-\n
-varying mediump vec4 vColor;\n
-\n
-void main()\n
-{\n
- mediump vec4 vertexPosition = vec4(aPosition, 1.0);\n
- vertexPosition.xyz *= uSize;\n
- vColor = vec4( aColor, 1.0 );\n
- gl_Position = uMvpMatrix * vertexPosition;\n
-}\n
-);
-
-/*
- * Fragment shader
- */
-const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
-varying mediump vec4 vColor;\n
-\n
-void main()\n
-{\n
- gl_FragColor = vColor;\n
-}\n
-);
-// clang-format on
-
-} // namespace
-