- mActor.SetColor( Vector4( 1.0f, 1.0f, 0.6f, 1.0f ) );
- mActor.SetAnchorPoint( AnchorPoint::CENTER );
- mActor.SetParentOrigin( ParentOrigin::CENTER );
- mActor.SetSize( Vector3( quarterStageWidth, quarterStageWidth, quarterStageWidth ) );
+ mActor.SetProperty( Actor::Property::COLOR, Vector4( 1.0f, 1.0f, 0.6f, 1.0f ) );
+ mActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ mActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mActor.SetProperty( Actor::Property::SIZE, Vector3( quarterStageWidth, quarterStageWidth, quarterStageWidth ) );