- actor.SetPosition( node.translation[0], node.translation[1], node.translation[2] );
- actor.SetScale( node.scale[0], node.scale[1], node.scale[2] );
- actor.SetOrientation( Quaternion(node.rotationQuaternion[3],
+ actor.SetProperty( Actor::Property::POSITION, Vector3( node.translation[0], node.translation[1], node.translation[2] ));
+ actor.SetProperty( Actor::Property::SCALE, Vector3( node.scale[0], node.scale[1], node.scale[2] ) );
+ actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(node.rotationQuaternion[3],