- mImage = ResourceImage::New( MATERIAL_SAMPLE );
- Image image = ResourceImage::New( MATERIAL_SAMPLE2 );
- mSampler1 = Sampler::New(mImage, "sTexture1");
- mSampler2 = Sampler::New(image, "sTexture2");
+ Texture texture0 = DemoHelper::LoadTexture( MATERIAL_SAMPLE );
+ Texture texture1 = DemoHelper::LoadTexture( MATERIAL_SAMPLE2 );