- fadeColorIndex = mRenderer.RegisterProperty( "fade-color", Color::MAGENTA );
- Property::Index pointSizeIndex = mRenderer.RegisterProperty( "point-size", 80.0f );
- mRenderer.AddUniformMapping( fadeColorIndex, std::string("uFadeColor" ) );
- mRenderer.AddUniformMapping( pointSizeIndex, std::string("uPointSize" ) );
- mRenderer.SetDepthIndex(0);
+ mRenderer.RegisterProperty( "uFadeColor", Color::MAGENTA );
+ mRenderer.RegisterProperty( "uPointSize", 80.0f );
+ mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );