- 0, 1, 1, 3, 3, 2, 2, 0,
- 0, 4, 1, 5, 3, 7, 2, 6,
- 4, 5, 5, 7, 7, 6, 6, 4
- };
- VertexBuffer vertexBuffer = VertexBuffer::New( Property::Map()
- .Add( "aPosition", Property::VECTOR3));
- vertexBuffer.SetData(vertexData, std::extent<decltype(vertexData)>::value );
+ 0, 1, 1, 3, 3, 2, 2, 0, 0, 4, 1, 5, 3, 7, 2, 6, 4, 5, 5, 7, 7, 6, 6, 4};
+ VertexBuffer vertexBuffer = VertexBuffer::New(Property::Map()
+ .Add("aPosition", Property::VECTOR3));
+ vertexBuffer.SetData(vertexData, std::extent<decltype(vertexData)>::value);