- Toolkit::ImageView backView = Toolkit::ImageView::New(BACKGROUND_IMAGE);
- backView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- stage.Add(backView);
-
- //Add 3D model control
- m3DLayer = Layer::New();
- stage.GetRootLayer().Add(m3DLayer);
-
- //3D models require 3D based rendering method, so it can use depth buffer, etc.
- m3DLayer.SetBehavior(Layer::LAYER_3D);
- m3DLayer.SetParentOrigin( ParentOrigin::CENTER );
- m3DLayer.SetAnchorPoint( AnchorPoint::CENTER );
+ Toolkit::ImageView backView = Toolkit::ImageView::New( BACKGROUND_IMAGE );
+ backView.SetParentOrigin( ParentOrigin::CENTER );
+ backView.SetAnchorPoint( AnchorPoint::CENTER );
+ stage.Add( backView );