+ VertexPosition vertices[] =
+ {
+ {Vector2(-xsize, -xsize * aspect)},
+ {Vector2(xsize, -xsize * aspect)},
+ {Vector2(-xsize, xsize * aspect)},
+ {Vector2(xsize, xsize * aspect)}};
+
+ const float textureAspect = (aspectMappedTexture) ? aspect : 1.0f;
+ VertexTexture textures[] =
+ {
+ {Vector2(0.0f, 0.0f)},
+ {Vector2(1.0f, 0.0f)},
+ {Vector2(0.0f, 1.0f * textureAspect)},
+ {Vector2(1.0f, 1.0f * textureAspect)}};
+
+ uint32_t numberOfVertices = sizeof(vertices) / sizeof(VertexPosition);