-
- MeshVisualController( Application& application )
- : mApplication( application ), //Store handle to the application.
- mModelIndex( 1 ), //Start with metal robot.
- mShadingModeIndex( 0 ), //Start with texture and detailed specular lighting.
- mTag( -1 ), //Non-valid default, which will get set to a correct value when used.
- mSelectedModelIndex( -1 ), //Non-valid default, which will get set to a correct value when used.
- mPaused( false ), //Animations play by default.
- mLightFixed( true ), //The light is fixed by default.
- mLightFront( true ) //The light is in front by default.
+ MeshVisualController(Application& application)
+ : mApplication(application), //Store handle to the application.
+ mModelIndex(1), //Start with metal robot.
+ mShadingModeIndex(0), //Start with texture and detailed specular lighting.
+ mTag(-1), //Non-valid default, which will get set to a correct value when used.
+ mSelectedModelIndex(-1), //Non-valid default, which will get set to a correct value when used.
+ mPaused(false), //Animations play by default.
+ mLightFixed(true), //The light is fixed by default.
+ mLightFront(true) //The light is in front by default.