- map.Insert( "rendererType", "MESH" );
- map.Insert( "objectUrl", MODEL_FILE[mModelIndex] );
- map.Insert( "materialUrl", MATERIAL_FILE[mModelIndex] );
- map.Insert( "texturesPath", TEXTURES_PATH );
- map.Insert( "shaderType", SHADER_TYPE[mShaderIndex] );
- map.Insert( "useSoftNormals", false );
+ map.Insert( Visual::Property::TYPE, Visual::MESH );
+ map.Insert( MeshVisual::Property::OBJECT_URL, MODEL_FILE[mModelIndex] );
+ map.Insert( MeshVisual::Property::MATERIAL_URL, MATERIAL_FILE[mModelIndex] );
+ map.Insert( MeshVisual::Property::TEXTURES_PATH, TEXTURES_PATH );
+ map.Insert( MeshVisual::Property::SHADING_MODE, SHADING_MODE_TABLE[mShadingModeIndex] );
+ map.Insert( MeshVisual::Property::USE_SOFT_NORMALS, false );