mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
mGeometry = CreateGeometry();
mRenderer = Renderer::New( mGeometry, mShader );
mMeshActor = Actor::New();
mMeshActor.AddRenderer( mRenderer );
mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
mGeometry = CreateGeometry();
mRenderer = Renderer::New( mGeometry, mShader );
mMeshActor = Actor::New();
mMeshActor.AddRenderer( mRenderer );