- float side = bigSide * .5f;
- // float smallSide = side * .5f;
-
- Vector2 pA = Vector2( side, .25 );
- Vector2 pB = pA + Vector2( 0., bigSide );
- Vector2 pC = pB + Vector2( -bigSide, 0. );
- Vector2 pD = pA + Vector2(-.5, -.5 );
- Vector2 pE = pD + Vector2( .0, 1. );
- Vector2 pF = pD + Vector2(-side, side );
- Vector2 pF2 = pD + Vector2( 0., bigSide );
- Vector2 pG = pD + Vector2(-.25, .25 );
- Vector2 pH = pD + Vector2( -.5, .0 );
- Vector2 pI = pD + Vector2(-.25, -.25 );
- Vector2 pJ = pD + Vector2( 0., -.5);
- Vector2 pK = pD + Vector2(-.5, -.5);
- Vector2 pL = pB + Vector2(0, -side);
- Vector2 pM = pL + Vector2(side, -side);
- Vector2 pN = pB + Vector2(side, -side);
+ float side = bigSide * .5f;
+ // float smallSide = side * .5f;
+
+ Vector2 pA = Vector2(side, .25);
+ Vector2 pB = pA + Vector2(0., bigSide);
+ Vector2 pC = pB + Vector2(-bigSide, 0.);
+ Vector2 pD = pA + Vector2(-.5, -.5);
+ Vector2 pE = pD + Vector2(.0, 1.);
+ Vector2 pF = pD + Vector2(-side, side);
+ Vector2 pF2 = pD + Vector2(0., bigSide);
+ Vector2 pG = pD + Vector2(-.25, .25);
+ Vector2 pH = pD + Vector2(-.5, .0);
+ Vector2 pI = pD + Vector2(-.25, -.25);
+ Vector2 pJ = pD + Vector2(0., -.5);
+ Vector2 pK = pD + Vector2(-.5, -.5);
+ Vector2 pL = pB + Vector2(0, -side);
+ Vector2 pM = pL + Vector2(side, -side);
+ Vector2 pN = pB + Vector2(side, -side);