-const char * const APPLICATION_TITLE( "Image View URL" );
-const char * const TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
-const char * const BUTTON_ICON( DEMO_IMAGE_DIR "icon-change.png" );
-const char * const BUTTON_ICON_SELECTED( DEMO_IMAGE_DIR "icon-change-selected.png" );
-
-const char* FILTER_FRAGMENT_SOURCE =
-{
- "precision highp float;\n"
- "varying mediump vec2 vTexCoord;\n"
- "uniform sampler2D sTexture;\n"
- "uniform mediump float uDelta;\n"
- "void main()\n"
- "{\n"
- " vec4 color = vec4(0.0);\n"
- " vec2 texCoord = vTexCoord * 2. - 1.;\n"
- " mat2 rotation = mat2(cos(uDelta), -sin(uDelta), sin(uDelta), cos(uDelta));"
- " texCoord = (rotation * texCoord) * .5 + .5;\n"
- " color += texture2D( sTexture, texCoord );\n"
- " gl_FragColor = color;\n"
- "}\n"
-};
+const char* const APPLICATION_TITLE("Image View URL");
+const char* const TOOLBAR_IMAGE(DEMO_IMAGE_DIR "top-bar.png");
+const char* const BUTTON_ICON(DEMO_IMAGE_DIR "icon-change.png");
+const char* const BUTTON_ICON_SELECTED(DEMO_IMAGE_DIR "icon-change-selected.png");