- mSvgActor[0].SetParentOrigin( ParentOrigin::CENTER );
- mSvgActor[0].SetAnchorPoint( AnchorPoint::BOTTOM_RIGHT );
- mSvgActor[1].SetParentOrigin( ParentOrigin::CENTER );
- mSvgActor[1].SetAnchorPoint( AnchorPoint::BOTTOM_LEFT );
- mSvgActor[2].SetParentOrigin( ParentOrigin::CENTER );
- mSvgActor[2].SetAnchorPoint( AnchorPoint::TOP_RIGHT );
- mSvgActor[3].SetParentOrigin( ParentOrigin::CENTER );
- mSvgActor[3].SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mSvgActor[0].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mSvgActor[0].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT );
+ mSvgActor[1].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mSvgActor[1].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT );
+ mSvgActor[2].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mSvgActor[2].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT );
+ mSvgActor[3].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mSvgActor[3].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );