+ * Called everytime an ImageView has loaded it's image
+ */
+ void ResourceReadySignal( Toolkit::Control control )
+ {
+ mImagesLoaded++;
+ // To allow fast startup, we only place a small number of ImageViews on stage first
+ if ( mImagesLoaded == INITIAL_IMAGES_TO_LOAD )
+ {
+ // Adding the ImageViews to the stage will trigger loading of the Images
+ mGridActor.Add( mOffStageImageViews );
+ }
+ }
+
+
+ /**