- mAnimation = Animation::New( duration );
- mAnimation.AnimateTo( Property(mImageView, Actor::Property::POSITION_X), excessWidth, TimePeriod(0.0f , qDuration) );
- mAnimation.AnimateTo( Property(mImageView, Actor::Property::POSITION_X), 0.0f, TimePeriod(qDuration , qDuration) );
- mAnimation.AnimateTo( Property(mImageView, Actor::Property::POSITION_X), -excessWidth, TimePeriod(2.0f*qDuration, qDuration) );
- mAnimation.AnimateTo( Property(mImageView, Actor::Property::POSITION_X), 0.0f, TimePeriod(3.0f*qDuration, qDuration) );
+ mAnimation = Animation::New(duration);
+ mAnimation.AnimateTo(Property(mImageView, Actor::Property::POSITION_X), excessWidth, TimePeriod(0.0f, qDuration));
+ mAnimation.AnimateTo(Property(mImageView, Actor::Property::POSITION_X), 0.0f, TimePeriod(qDuration, qDuration));
+ mAnimation.AnimateTo(Property(mImageView, Actor::Property::POSITION_X), -excessWidth, TimePeriod(2.0f * qDuration, qDuration));
+ mAnimation.AnimateTo(Property(mImageView, Actor::Property::POSITION_X), 0.0f, TimePeriod(3.0f * qDuration, qDuration));