- if( updateProxy.GetPositionAndSize( i, position, size ) ) // Retrieve the position and size using the Actor ID.
+ if(updateProxy.GetPositionAndSize(i, position, size)) // Retrieve the position and size using the Actor ID.
{
// Actor has hit the edge, adjust the size accordingly.
float adjustment = xTranslation - halfWidthPoint;
size.width += adjustment * SIZE_MULTIPLIER;
size.height += adjustment * SIZE_MULTIPLIER;
{
// Actor has hit the edge, adjust the size accordingly.
float adjustment = xTranslation - halfWidthPoint;
size.width += adjustment * SIZE_MULTIPLIER;
size.height += adjustment * SIZE_MULTIPLIER;