- mRootActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- mRootActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- window.GetRootLayer().Add( mRootActor );
- mRootActor.SetProperty( Actor::Property::SCALE, Vector3( -1.0, 1.0, 1.0 ) );
- mRootActor.SetProperty( Actor::Property::POSITION, Vector3( 0.0, 0.0, 0.0 ) );
- mRootActor.SetProperty( Actor::Property::ORIENTATION, Quaternion( Degree( 90 ), Vector3( 1.0, 0.0, 0.0 ) ) );
- for( size_t i = 0; i < mEntities.Size(); ++i )
+ mRootActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ mRootActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ window.GetRootLayer().Add(mRootActor);
+ mRootActor.SetProperty(Actor::Property::SCALE, Vector3(-1.0, 1.0, 1.0));
+ mRootActor.SetProperty(Actor::Property::POSITION, Vector3(0.0, 0.0, 0.0));
+ mRootActor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90), Vector3(1.0, 0.0, 0.0)));
+ for(size_t i = 0; i < mEntities.Size(); ++i)