int mWalkingTouchId; /// Touch device id bound to the walking action
int mLookingTouchId; /// Touch device id bound to the looking action
Dali::Vector3 mCameraPosition; /// Current camera position ( shadowing the actor position )
int mWalkingTouchId; /// Touch device id bound to the walking action
int mLookingTouchId; /// Touch device id bound to the looking action
Dali::Vector3 mCameraPosition; /// Current camera position ( shadowing the actor position )