- mInterceptorActor.SetName( "GameInputInterceptor" );
- mInterceptorActor.SetSize( Vector3( stage.GetSize().x, stage.GetSize().y, 1 ) );
- mInterceptorActor.SetPosition( Vector3( 0.0, 0.0, 1.0 ) );
- mInterceptorActor.SetAnchorPoint( AnchorPoint::CENTER );
- mInterceptorActor.SetParentOrigin( ParentOrigin::CENTER );
- mCameraActor.Add( mInterceptorActor );
-
- // Connect TouchSignal to interceptor actor
- mInterceptorActor.TouchSignal().Connect( this, &GameCamera::OnTouch );
+ mInterceptorActor.SetProperty(Dali::Actor::Property::NAME, "GameInputInterceptor");
+ mInterceptorActor.SetProperty(Actor::Property::SIZE, Vector3(mSceneSize.x, mSceneSize.y, 1));
+ mInterceptorActor.SetProperty(Actor::Property::POSITION, Vector3(0.0, 0.0, 1.0));
+ mInterceptorActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ mInterceptorActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ mCameraActor.Add(mInterceptorActor);
+
+ // Connect TouchedSignal to interceptor actor
+ mInterceptorActor.TouchedSignal().Connect(this, &GameCamera::OnTouch);