Renderer meshRenderer = CreateRenderer(noTexturesThanks, mesh, preShader,
OPTION_DEPTH_TEST | OPTION_DEPTH_WRITE);
meshRenderer.SetProperty(Renderer::Property::FACE_CULLING_MODE, FaceCullingMode::BACK);
Renderer meshRenderer = CreateRenderer(noTexturesThanks, mesh, preShader,
OPTION_DEPTH_TEST | OPTION_DEPTH_WRITE);
meshRenderer.SetProperty(Renderer::Property::FACE_CULLING_MODE, FaceCullingMode::BACK);