.Add( "aPosition", Property::VECTOR3 )
.Add( "aTexCoord", Property::VECTOR2 ) );
vertexBuffer.SetData( vertexData, std::extent<decltype(vertexData)>::value );
.Add( "aPosition", Property::VECTOR3 )
.Add( "aTexCoord", Property::VECTOR2 ) );
vertexBuffer.SetData( vertexData, std::extent<decltype(vertexData)>::value );