- mPaddleHitMargin = Vector2(stageSize) * PADDLE_HIT_MARGIN;
- mPaddle = Actor::New();
- mPaddleHandle = CreateImage(PADDLE_HANDLE_IMAGE);
- mPaddleImage = CreateImage(PADDLE_IMAGE);
- mPaddle.Add( mPaddleHandle );
- mPaddle.Add( mPaddleImage );
- mPaddleHandle.SetParentOrigin( ParentOrigin::TOP_CENTER );
- mPaddleHandle.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- mPaddleHandle.SetPosition( 0.0f, stageSize.width * 0.0125f );
- mPaddleImage.SetParentOrigin( ParentOrigin::TOP_CENTER );
- mPaddleImage.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- mPaddle.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mPaddle.SetAnchorPoint( AnchorPoint::CENTER );
- mPaddleFullSize = PADDLE_SIZE * stageSize.width;
- mPaddle.SetSize( mPaddleFullSize + mPaddleHitMargin );
- mPaddleHandle.SetSize( PADDLE_HANDLE_SIZE * stageSize.width );
- mPaddleImage.SetSize( mPaddleFullSize );
-
- mWobbleProperty = mPaddle.RegisterProperty(WOBBLE_PROPERTY_NAME, 0.0f);
- Constraint wobbleConstraint = Constraint::New<Quaternion>( mPaddle, Actor::Property::ORIENTATION, WobbleConstraint(Degree( 10.0f )));
- wobbleConstraint.AddSource( LocalSource(mWobbleProperty) );
+ mPaddleHitMargin = Vector2(windowSize) * PADDLE_HIT_MARGIN;
+ mPaddle = Actor::New();
+ mPaddleHandle = CreateImage(PADDLE_HANDLE_IMAGE);
+ mPaddleImage = CreateImage(PADDLE_IMAGE);
+ mPaddle.Add(mPaddleHandle);
+ mPaddle.Add(mPaddleImage);
+ mPaddleHandle.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER);
+ mPaddleHandle.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
+ mPaddleHandle.SetProperty(Actor::Property::POSITION, Vector2(0.0f, windowSize.width * 0.0125f));
+ mPaddleImage.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER);
+ mPaddleImage.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
+ mPaddle.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ mPaddle.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ mPaddleFullSize = PADDLE_SIZE * windowSize.width;
+ mPaddle.SetProperty(Actor::Property::SIZE, mPaddleFullSize + mPaddleHitMargin);
+ mPaddleHandle.SetProperty(Actor::Property::SIZE, PADDLE_HANDLE_SIZE * windowSize.width);
+ mPaddleImage.SetProperty(Actor::Property::SIZE, mPaddleFullSize);
+
+ mWobbleProperty = mPaddle.RegisterProperty(WOBBLE_PROPERTY_NAME, 0.0f);
+ Constraint wobbleConstraint = Constraint::New<Quaternion>(mPaddle, Actor::Property::ORIENTATION, WobbleConstraint(Degree(10.0f)));
+ wobbleConstraint.AddSource(LocalSource(mWobbleProperty));