+ if( mBrickImageMap.Empty() )
+ {
+ Vector2 stageSize(Stage::GetCurrent().GetSize());
+ const Vector2 brickSize(BRICK_SIZE * Vector2(stageSize.x, stageSize.x));
+
+ mBrickImageMap["desiredWidth"] = static_cast<int>( brickSize.width );
+ mBrickImageMap["desiredHeight"] = static_cast<int>( brickSize.height );
+ mBrickImageMap["fittingMode"] = "SCALE_TO_FILL";
+ mBrickImageMap["samplingMode"] = "BOX_THEN_LINEAR";
+ }
+