+ const Vector2 windowSize = window.GetSize();
+ const bool orientationPortrait = windowSize.width < windowSize.height;
+
+ unsigned int tableViewRows = 5;
+ unsigned int tableViewColumns = 1;
+ unsigned int rowPositionAdder = 1;
+ TableView::CellPosition gridPosition{1,0};
+
+ // Change layout if we're in landscape mode
+ if(!orientationPortrait)
+ {
+ tableViewRows = 4;
+ tableViewColumns = 2;
+ rowPositionAdder = 0;
+ gridPosition = {0,1,4,1};
+ }