This means that custom controls do not have to create actors, they can just reuse the existing visuals which increases performance.
Visuals reuse geometry, shaders etc. across controls and manages the renderer and material to exist only when the control is on-stage.
This means that custom controls do not have to create actors, they can just reuse the existing visuals which increases performance.
Visuals reuse geometry, shaders etc. across controls and manages the renderer and material to exist only when the control is on-stage.