-label3.SetProperty( TextLabel::Property::SHADOW_OFFSET, Vector2( 2.0f, 2.0f ) );
-label3.SetProperty( TextLabel::Property::SHADOW_COLOR, Color::BLACK );
+label3.SetProperty( TextLabel::Property::SHADOW, "{\"offset\":\"2 2\",\"color\":\"black\"}" );
+
+label4.SetProperty( TextLabel::Property::TEXT, "Text with Color Soft Shadow" );
+
+Property::Map shadow;
+shadow.Insert( "offset", Vector2(1.0f, 1.0f) );
+shadow.Insert( "color", Color::RED );
+shadow.Insert( "blurRadius", 2.0f ); // A value of 0 indicates no blur. The bigger the radius, the more blurry.
+label4.SetProperty( TextLabel::Property::SHADOW, shadow );