- Try to reduce actor count ( less actors == less processing)
- Delete any actors that are not visible, or move them off stage
- Use TextureAtlases ( reduces OpenGL driver calls to glBindTexture
- Try to reduce actor count ( less actors == less processing)
- Delete any actors that are not visible, or move them off stage
- Use TextureAtlases ( reduces OpenGL driver calls to glBindTexture
- Use Dali::NinePatchImage where possible.
- Avoid using too many textures which contain alpha and require blending
- Avoid using too many Dali::Layer with depth testing enabled. Otherwise the layer has to clear the depth buffer.
- Use Dali::NinePatchImage where possible.
- Avoid using too many textures which contain alpha and require blending
- Avoid using too many Dali::Layer with depth testing enabled. Otherwise the layer has to clear the depth buffer.