- // In this mode depth testing is turned off and order is determined by the hierachy (depth-first search order).
- // Not always recommended if there is going to be a lot of overdraw ( if lots of actors are on top of each other)
+// C++
+// In this mode depth testing is turned off and order is determined by the hierachy (depth-first search order).
+// Not always recommended if there is going to be a lot of overdraw ( if lots of actors are on top of each other)
+
+Actor::SetDrawMode( DrawMode::OVERLAY_2D ); // C++
+~~~