+
+ <sect1 id="uuids">
+ <title>UUIDs</title>
+ <para>
+ A working D-Bus implementation uses universally-unique IDs in two places.
+ First, each server address has a UUID identifying the address,
+ as described in <xref linkend="addresses"/>. Second, each operating
+ system kernel instance running a D-Bus client or server has a UUID
+ identifying that kernel, retrieved by invoking the method
+ org.freedesktop.DBus.Peer.GetMachineId() (see <xref
+ linkend="standard-interfaces-peer"/>).
+ </para>
+ <para>
+ The term "UUID" in this document is intended literally, i.e. an
+ identifier that is universally unique. It is not intended to refer to
+ RFC4122, and in fact the D-Bus UUID is not compatible with that RFC.
+ </para>
+ <para>
+ The UUID must contain 128 bits of data and be hex-encoded. The
+ hex-encoded string may not contain hyphens or other non-hex-digit
+ characters, and it must be exactly 32 characters long. To generate a
+ UUID, the current reference implementation concatenates 96 bits of random
+ data followed by the 32-bit time in seconds since the UNIX epoch (in big
+ endian byte order).
+ </para>
+ <para>
+ It would also be acceptable and probably better to simply generate 128
+ bits of random data, as long as the random number generator is of high
+ quality. The timestamp could conceivably help if the random bits are not
+ very random. With a quality random number generator, collisions are
+ extremely unlikely even with only 96 bits, so it's somewhat academic.
+ </para>
+ <para>
+ Implementations should, however, stick to random data for the first 96 bits
+ of the UUID.
+ </para>
+ </sect1>