+ bool OnTilePressed( Dali::Actor actor, const Dali::TouchData& event );
+
+ /**
+ * Called by OnTilePressed & Accessibility to do the appropriate action.
+ *
+ * @param[in] actor The Actor representing this tile.
+ * @param[in] state The Touch state
+ *
+ * @return Consume flag
+ */
+ bool DoTilePress( Dali::Actor actor, Dali::PointState::Type state );