- map[ Visual::Property::SHADER ] = customShader;
- tileContent.SetProperty( Toolkit::ImageView::Property::IMAGE, map );
+
+ // Set the Image URL and the custom shader
+ Property::Map imageMap;
+ imageMap.Add( ImageVisual::Property::URL, TILE_BACKGROUND_ALPHA );
+ imageMap.Add( Visual::Property::SHADER, customShader );
+ tileContent.SetProperty( Toolkit::ImageView::Property::IMAGE, imageMap );
+