ShaderEffect::GeometryHints( ShaderEffect::HINT_GRID | ShaderEffect::HINT_DEPTH_BUFFER ));
// Pass ownership to CarouselEffect through overloaded constructor, So that it now has access to the
ShaderEffect::GeometryHints( ShaderEffect::HINT_GRID | ShaderEffect::HINT_DEPTH_BUFFER ));
// Pass ownership to CarouselEffect through overloaded constructor, So that it now has access to the