{
constexpr ParticleStreamTypeFlagBit POSITION_STREAM_BIT = 1 << 0; ///< 3D Position stream
constexpr ParticleStreamTypeFlagBit ROTATION_STREAM_BIT = 1 << 1; ///< 3D Rotation stream
{
constexpr ParticleStreamTypeFlagBit POSITION_STREAM_BIT = 1 << 0; ///< 3D Position stream
constexpr ParticleStreamTypeFlagBit ROTATION_STREAM_BIT = 1 << 1; ///< 3D Rotation stream