- Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelFormat, width, height );
- frameBuffer.AttachColorTexture( texture, 0u, 0u );
- return Dali::Toolkit::TextureManager::AddTexture( texture );
+ Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelFormat, width, height);
+ frameBuffer.AttachColorTexture(texture, 0u, 0u);
+ return Dali::Toolkit::TextureManager::AddTexture(texture);